Asgard's Wrath: The Valley of the Giants

Jotunhiem: Valley of the Giants

Jotunhiem: Valley of the Giants

Thor Minion Outpost

Thor Minion Outpost

View of God Altar

View of God Altar

Field of the Wood Anemone, Thor's Lightning Tower in the distance...

Field of the Wood Anemone, Thor's Lightning Tower in the distance...

Trunk Entrance, beneath the overgrowth

Trunk Entrance, beneath the overgrowth

Trunk Entrance, beneath the overgrowth

Trunk Entrance, beneath the overgrowth

Mushroom Tunnel

Mushroom Tunnel

Thor Outpost, back door

Thor Outpost, back door

Raven Puzzle Box Room

Raven Puzzle Box Room

Tunnel Entrance

Tunnel Entrance

Brave mouse, murdered in his own home by Thor's Minions

Brave mouse, murdered in his own home by Thor's Minions

Underground Tunnels

Underground Tunnels

Tunnel Exit

Tunnel Exit

The Valley of the Giants - Top Down View

The Valley of the Giants - Top Down View

Welcome to the fairy wilds of Jotunheim... an untamed land of unknown riches, inhabited by Giants. All of Jotunheim is Giant-sized, and the player, by comparison, is like an insect. Here, Thor has established outposts patrolled by thunderous minions. Architecture is heavily influenced by art nouveau / art deco. The foliage, color and lighting, take a nod from Maxfield Parrish.
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What I did:
- Visual design / direction for Jotunheim (architecture, organics, etc), with some assistance from concept artist and team leads
- Additional concept art (for puzzle architecture)
- Scene Composition
- Lighting and Atmosphere
- Set dressing
- Modeled: base modular architecture (from concept/ my design)
- Sculpted/Modeled: trees, rocks, dry leaves, mushrooms, snails, pine cone, acorns (from photo ref/ my design)
- Directed textures and materials
- Story input/feedback
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Everything else: Thanks to the Sanzaru Team! Please refer to credits image.