Shattered Might: Unity 5

Archer Level - Miniboss Arena - Level Art: Set Dressing, Lighting

Archer Level - Miniboss Arena - Level Art: Set Dressing, Lighting

Archer Level - Interior Ruin -  Level Art: Scene Design, Set Dressing, Lighting

Archer Level - Interior Ruin - Level Art: Scene Design, Set Dressing, Lighting

Archer Level - Interior Ruin - Level Art: Scene Design, Set Dressing, Lighting

Archer Level - Interior Ruin - Level Art: Scene Design, Set Dressing, Lighting

Archer Level - Interior Ruin - Level Art: Scene Design, Set Dressing, Lighting

Archer Level - Interior Ruin - Level Art: Scene Design, Set Dressing, Lighting

Archer Level - one-off set pieces

Archer Level - one-off set pieces

Archer Level- modular architectural pieces and large architectural set piece

Archer Level- modular architectural pieces and large architectural set piece

While working at Livid Interactive/ Helios Interactive, I contributed to the development of a short indie platformer demo entitled "Shattered Might". My primary role was as an environment artist and level artist, but I also contributed to level design as well.

The project is built in Unity 5, and modeled in Maya. The unique look and feel is defined by rich, controlled color and cartoon shaders playing off exaggerated low poly geometry and hard edges... rather than widespread texture use. (No lightmaps were used either.) The team was comprised of 6 artists and one developer, and the project (demo) was built over a period of 4-5 months.

Team Members: Melissa Pennock (Art Director), Jacob Pennock (Lead Developer), Marius Millar (Concept Artist), Celeste Gamble and Alex Sepulveda (Environment Artists), Patrick Hillstead (Character Artist), Allison Barraza (Animator)