The caves of Hunrath become familiar to the player as they solve one of the most difficult puzzles in the game. Since the area is, by its nature, monotonous in color and texture, special attention was paid to the use of positive and negative space, contours, elevation, direction, set pieces, and lighting.
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What I did:
- Transform simple grey box zone into a visually intriguing, mysterious series of chambers and paths that were also player readable.
- Modeled and textured additional rustic mining props
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(The rocks were part of a modular toolkit developed by the art director.)