Kaptar, the second world of Obduction, is defined by soaring grey cliffs and the remains of two ancient civilizations.
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What I did:
- Level art, composition and layout, in collaboration with visual designer.
- Modeled most elements of the ancient stone civilization - derived designs from limited concept art.
- Designed totem statue.
- Set dressing and polish, including initial lighting.
- Designed Kaptar (non-swapping) sphere chops, using materials I developed from project shaders.