Farley's Vault is an intimate area that provides a deeper look into the searching, creative, and scientific mind of one the game's main characters, (as well as insight into the game's overall narrative). The lighting is intentionally soft and diffuse, welcoming, yet mysterious, lit by the cool blue twilight of the Arai barnacles, and the brighter warmth of Farley's sleeping quarters/ art studio.
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What I did:
- Level art and room layout, collaborating with designers, art director, and visual designer. (Rand Miller instructed me to "channel Farley".)
- Lighting (these screenshots were taken at the game's release).
- Modeled and textured several props, including the puppet theatre.