Steampunk Goggles
3ds Max, Zbrush, Substance Painter
This low poly prop was originally produced for an Art Test for Liquid Development (www.liquiddevelopment.com/). The intent of the assignment was the demonstrate my ability to reproduce a real-world object using hard-surface modeling techniques.
I have recently revisited the textures and materials to better reflect modern PBR workflow. Re-textured in Substance Painter.
These goggles were modeled from a real-world set, crafted by artisan Mike Brown. To learn more: http://www.smugmug.com/gallery/6278166_YCdn5/1